See what the CodeGayHub community is most excited about today.
A tribute to Mad TV. Written in BlitzMax, Lua and a bit of C.
Compiler for the B programming language
The Open Source BlitzMax Compiler Project
A next-generation bcc parser for BlitzMax
Various BlitzMax modules
A Level Editor for Non Tile-Based 2D games (for Mac)
A set of assorted ductile modules for BlitzMax. [unsupported]
Starfarer Ship and Data Editor, for Modders
BlitzMax development environment
BlitzMax's BRL modules, patched and updated.
BlitzMax MaxGUI modules port.
Artemis is a high performance Entity System framework for games written in Blitzmax. Originally written in Java, and is a framework to manage entities in a game world.
Game2D is a 2d game engine for Blitzmax, featuring states, entities, and much more.
Digidea.de - game and app framework for BlitzMax
Marcus Trisdale's BlitzMax GUI
Design patterns implemented in BlitzMax NG
BlitzMax development environment with Scintilla
Ziggy's FontMachine module updated for NG.
Mojo2 rendering engine for BlitzMax NG
TimelineFX Library for Bllitzmax
Simple game containing Santa and much more ;-)