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A tribute to Mad TV. Written in BlitzMax, Lua and a bit of C.
Compiler for the B programming language
The Open Source BlitzMax Compiler Project
A next-generation bcc parser for BlitzMax
A Level Editor for Non Tile-Based 2D games (for Mac)
Various BlitzMax modules
BlitzMax development environment
BlitzMax MaxGUI modules port.
A set of assorted ductile modules for BlitzMax. [unsupported]
Digidea.de - game and app framework for BlitzMax
Artemis is a high performance Entity System framework for games written in Blitzmax. Originally written in Java, and is a framework to manage entities in a game world.
Starfarer Ship and Data Editor, for Modders
BlitzMax's BRL modules, patched and updated.
Ziggy's FontMachine module updated for NG.
BlitzMax development environment with Scintilla
Mojo2 rendering engine for BlitzMax NG
TimelineFX Library for Bllitzmax
A simple program to validate if a executed command returns the expected result. Used to compile programs and compare the output when run. For now the app-specific test class is tailored for a Blitzmax-Compiler-compatible compiler command line.
Experimental wargame inspired of SD Gundam.
This is the complete Blitzmax source to ScrambleRND, using Game2D as its framework.
Game2D is a 2d game engine for Blitzmax, featuring states, entities, and much more.