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A tribute to Mad TV. Written in BlitzMax, Lua and a bit of C.
Compiler for the B programming language
The Open Source BlitzMax Compiler Project
A next-generation bcc parser for BlitzMax
Various BlitzMax modules
A Level Editor for Non Tile-Based 2D games (for Mac)
BlitzMax development environment
BlitzMax MaxGUI modules port.
BlitzMax's BRL modules, patched and updated.
A set of assorted ductile modules for BlitzMax. [unsupported]
Digidea.de - game and app framework for BlitzMax
Artemis is a high performance Entity System framework for games written in Blitzmax. Originally written in Java, and is a framework to manage entities in a game world.
Starfarer Ship and Data Editor, for Modders
BlitzMax reflection-based JSON encoder/decoder
BlitzMax development environment with Scintilla
Design patterns implemented in BlitzMax NG
Ziggy's FontMachine module updated for NG.
Mojo2 rendering engine for BlitzMax NG
TimelineFX Library for Bllitzmax
Game2D is a 2d game engine for Blitzmax, featuring states, entities, and much more.
A simple program to validate if a executed command returns the expected result. Used to compile programs and compare the output when run. For now the app-specific test class is tailored for a Blitzmax-Compiler-compatible compiler command line.